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Football Manager 2008 v8.0.2 Patch change list (Build 117931) -------------------------------------------------------------
General ============ - Injured players will not get offered out on loan by parent clubs - Human gets taken to the competition news screen on big events such as yearly award news items - Ensured AI replaces overage captains promptly - When Hearts play Hibs, both teams can now play in their first kits. - Awards news no longer always refers to manager award winners and runners-up as having "nothing to choose between them" - Stopped duplicate player appearing in Best Eleven if the same player is loaned twice by the club - Stopped players being unahppy when an international captain is replaced following his retirement - Fixed post match key man watch comments not mentioning player being injured/sent off/subbed etc - Changed turkish regens to always be turkish by first nationality and have small chance of a specific second nationality - Added new possible second nationalities for players born in England - Tuned retirements of young players without a contract but part of the national squad - Tweaked down grey player CA at the low end for non active teams - Team records now processed for international friendlies. - Stopped various Feeder links getting cancelled when they shouldn't be.
Interface ========= - Can no longer choose American All Star teams when creating a tour in USA. - In a network game, a user is now kept on a team screen if he was using it before the game was continued by another user. Before, the user was always forced to view a new screen. - Removed code from U18 contract offer screen. - Removed "Most Team Points" from Competition Summary screen for Cup Comps - Changing to a saved team selection would sometimes not show players picked that were in the reserve or youth team. - Fixed filter flickering on and off on the notes section when it was changed. - "Information" section for clubs would sometimes showed a number instead of an informative string. - Double clicking on the last word in an edit box wouldn't select the right text. - Fixed some match colour clash problems. - The selected row highlight doesn't disappear when changing player instructions outside a match. - The advisor would sometimes be disabled by default. - Fixed window not maximizing properly in large monitors. - Calendar quick link did not work in some situation where the manager was an international manager. - Calendar quick link button is now always available (regardless of if manager is unemployed or not). - The advisor quick link button is now disabled if there are no advisors for the current screen, or if advisors are disabled. - Fixed bottom half of the player comparison screen not being visible in some rare situations. - The name of the saved game is correctly translated on the game status screen when changing languages and the game hasn't been saved for the first time yet. - 'Return' and 'Enter' will complete wizard dialogs such as Start New Game and Add New Manager. - The Player Search quick link button works if manager is international manager. - Sorting the player history achievements list then selecting a different team/year now displays the correct details below. - The player profile on the competition player stats section now displays the birth date and age rather than just the number (for age) without any text. - Captain player reaction strings now show for non-first team squads.
Tactics ======= - Double-clicking on a player on the tactics pitch that was substituted on now works (shows the player instructions). - Goalkeeper "distribute to" instruction now works for players substituted on and doesn't always reset to "None". - Player instruction "Swap position" works correctly with player substituted on during a match. - Fixed various inconsistencies in the "Specific marking" drop-down menu. - Paolo Maldini would always show up with a morale of "Unknown" during a match - this is fixed. - Fixed "Swap position" of some players not always being updated correctly when swapping players around during a match. - When using the squad list on "Tactics" to change player instructions, the default values for certain instructions were the first possible value rather than the normal default value. - Player instructions or team instructions could sometimes be lost from the tactic when saving your team selection and restoring it. - Player names on the match lineup pitch was sometimes obscured by the player behind (with certain formations). - Fixed slight graphics glitch on the "remove" button on set piece taker panels (such as penalty takers). - Text would overrun onto "Instructions" button if the name of the tactic was too long or if the team name was too long for the team instructions view. - The arrow to close/open the mini-pitch on tactics during a match now has a larger catchment area.
Board Confidence ================ - Fixed issue whereby some loan signings wouldn't be judged on the confidence 'signings' section. - Fixed issue where some loan signings were being judged on thier previous club's outings
Finances ======== - Tuned down the ticket prices for friendlies involving reserve/youth teams - Adjusted non-player wage requests to consider current wages and not to ask for unnecessarily huge raises - Adjusted the board limitations on the budget adjustments and made it easier for smaller teams to move smaller amounts between budgets - Adjusted general finances in the German leagues - Adjusted ticket prices, wages and general finances in the Turkish leagues - Adjusted collective win bonuses for smaller competitions based on the competition prize money - Adjusted financial conditions before deciding to build a new stadium - Disabled the payment of club collective win bonuses to b-teams playing in active competitions - Disabled the payment of club collective win bonuses for competitions between only 3 teams (some Italian cups) - Fixed some sponsorships setup in the DB not showing up right at the start of the game - Tighter board control on signing extra coaches beyond recommended limits
International Management ======================== - Improved AI international squad selection (fixes issues with not enough youngsters progressing at national level and older players winning too many caps) - Fixed bug where if you were managing an international youth side and looked to organise a friendly with a national side, it would allow you to pick the full national team rather than the team at your equivalent level. - Ensured players with an international retirement date set in the db retire from international football at the right time - Stopped news about first game in charge for national managers when taking over a club side as well - Fixed rare issue with players being declared 'dropped from squad' for their previous nation when they have since started playing for a different nation
Manager Interaction =================== - Stop human being allowed to release comment referring to another manager's ability to get his team promoted when that team has already won promotion. - Allowed manager to view PR text reasons on the player's profile.
News items ========== - Fixed rare player_bio string where a player's total club appearances were mentioned incorrectly - Fixed instance of news saying player signed new deal until January 1900. - Fixed news item regarding AI manager watching a potential signing when he is already a future transfer/has signed a transfer deal already. - Fixed missing headline on competition news panel if the game was won by a team as higher seed.
Player Unhappiness ================== - Stopped players maoning for too long about competition for places when they are playing regular football.
Transfers ========= - Adjusted checks for not allowing U18 players to transfer abroad. - Fixed another issue todo with boards accepting offer which are a bit too low, behind the managers back. - Stopped AI teams from poaching staff in the first couple of months of the game starting when transfer budgets have been disabled. - Stopped being able to sign very elite players really cheaply due to their asking price wrapping and going negative. - Fixed news item claiming the player's current club are favourites to sign him when receiving a bid for a player who has already been offered in a part exchange deal - Loan transfer offers are now cancelled correctly at the end of the transfer deadline day. - Fixed bug where cancelled transfers stayed in the transfer centre infinitely. - U18 players can now be transfered between two EU based clubs again.
Scouting ======== - Fixed long pause when going to club scouting section after resigning from national job
Contracts ========= - Ensured teams who are restricted to x amount of transfers in a single window, don't count contract renewals.
Competitions ============ - Adjusted the attendances in matches involving reserve/b/youth teams - Adjusted the chances of foreign b-teams accepting friendlies due to great difference between parent club reputations - Adjusted the general chances of foreign teams accepting friendlies - Fixed news item sometimes incorrectly highlighting which players are in and out of continental squads
Asia ==== - Asian Champion League games no longer clash with international fixtures.
Argentina ========= - Overall stage history is no longer recorded for the Premier Division. - Added the correct Second Division schedule.
Australia ========= - Corrected suspension in all Australian competitions.
Belgium ======= - Belgium Cup no longer stops running when running the First Division only in view only mode. - Teams can now name 7 subs on the bench in the Belgian Cup from the last 32 round. - Added the correct schedule for the Belgian Second Division Promotion Play-off stage. - Lierse are no longer automatically relegated in the first season.
Brazil ====== - Fixed incorrect Brazilian Third Division dates. - Fixed teams set in the database being used for qualification to Copa Libertadores when you start in Dec/2006. - Updated São Paulo State Championship Prize Money.
Bulgaria ======== - Fixed incorrect Bulgarian cup draw dates. - Teams from correct regions are now promoted from lower divisions. - Updated TV revenue for Bulgarian "B" Groups and improved tv game selection.
China ===== - Fixed fixture clash on 7th June 2008 between the Chinese Super League and Asian World Cup qualifiers. - Fixed wrong number of teams getting relegated from First Division in 2009 (should be 2 teams and not 1).
Croatia ======= - Corrected the Croatian Cup schedule.
Denmark ======= - Added the Cotonou agreement to Denmark. - Non-EU U18 players age checked is based on the players birthday rather than on the start date of the Danish season.
England ======= - Extra time now played in the Final of the Johnstone's Paint Trophy. - Johnstone's Paint Trophy games now kick off at 1945. - Added loan restrictions for the Blue Square North and South divisions. - Removed the rule saying the match will go to a replay for cup replay games. - Only two games are shown on tv for the first two rounds of the FA Cup. - Added AFC Bournemouths and Luton Towns 10 point deduction. - Made sure FC Hayes, Farnborogh and Solihull Moors can play in the FA Cup from the first season. - Fixed fixture pile up the Blue Square Premier League in April 2012. - All play-off games are televised for the Championship, League One, League Two and the Blue Square Premier divisions. - 7 subs allowed for Premiership from 2008/09 season.
Europe ====== - Fixed incorrect Champions League, Uefa Cup, Quarter and Semi Final Draw date.
Finland ======= - Finnish Cup final now played at Finnair Stadium.
France ====== - Seven subs can now be named in the French Cup for Ninth round onwards.
Germany ======= - B teams no longer take part in the German Cup from the 2008/09 season onwards. - B teams no longer can be promoted into the Second Division. - Main teams and B teams no longer can be in the same division. - Improved team allocation in the regional divisions. - B teams can now be promoted from the regional divisions. - Regional Division games no longer clash with the First round of the German Cup. - Added seating capacity restrictions to the German Third Division. - Restricted the number of B teams to 4 that can be promoted to the Third Division in the first season. - Moved one game for TV in the German Third Division. - Correct distribution of prize money in the German League Cup.
Greece ====== - Cypriot players are no longer classed as foreign in the Greek leagues. - Can now register players from the 1st July again. - Greek Cup winner always qualifies for EURO Cup. - Fourth round of the Greek Cup no longer goes to a replay.
Holland ======= - Stopped the European/Relegation play-off games from clashing with european fixtures.
Hong Kong ========= - Reserve league match squads must have at least 5 players under 20. - Hong Kong C now participate in Reserve League of Hong Kong.
Iceland ======= - Fixed subsitution rules in the league cup and first division. - Made sure the correct teams enter into the correct league cup after the league expansion. - Correct teams play each other in the quarter finals of the Upper League Cup. - Relaxed work permit rules. - Season odds, pitch dimension selection and team win bonus news items are now generated.
Ireland ======= - If a lower division team wins the Irish First division relegation playoff, it is now always promoted. - Fixed Irish Champions Leaue representatives not featuring in the All Ireland Cup when Ireland is not active. - Fixed number of Irish Premier Division rounds as from 2009, should be 4 and not 3.
Israel ====== - News item now reports you've qualified for the Quarter Final of the Premier Toto Cup after the group stage.
Italy ===== - Worst team(s) in regular season now play at home first in Serie C playoffs. - Improved range of neutral venues for Coppa Italia final.
Malaysia ======== - Malaysian players are not treated as foreign at DPMM. - Added special transfer rules for Malaysia U19.
Portugal ======== - Bans now apply straight away in Portugues league competitions. - Stopped the League Cup Final clashing with international games. - Improved the TV games for the Bwin Liga.
Republic of Ireland =================== - Fixed a crash in the Munster Senior Cup caused by a Munster team getting relegated from the Irish First Division.
Romania ======= - Second League match squads should now have to contain two U19 players. - Updated the initial TV revenue for First League teams. - Added correct winter transfer window.
Russia ====== - Stopped fixture clash between the Russian Premier Division and the European Championship Qualifiers.
Scotland ======== - League Cup games no longer clash with European Championship Qualifiers.
South America ============= - Lowest seeded team plays at home in the first leg of the Libertadores Final.
South Korea =========== - Removed the foreign restriction rule for the All-star game.
Spain ===== - Fixed bug where teams that promoted from 2nd Division (Liga BBVA) to 1st Division, don't play in the Spanish Cup. - Fixed some issues where some senior players weren't being registered
Turkey ====== - Fixed some dates for the Super Cup and the Super League. - Updated Super Cup venue. - Fixed end of season loans in Turkey ending before last game of season. - Premier Division clubs can now register a total of 8 foreign players (instead of 7 previously). - Corrected Turkish Cup prize money. - Premier Division now uses 6 foreign players in first 11 rule, 8 in full match squad. - Premier Division teams must include at least one U23 player in their 18-man match day squad.
United States ============= - MLS conference playoffs now play the right teams against each other. - Fixed bug where some players were getting offered £60k a week. - Long term injured players not now waived on squad registration dates.
Ukraine ======= - Added new Ukrainian Cup format.
Uruguay ======= - Corrected the First Division, Second Division and Liguilla schedules. - Stopped inappropriate news item when you win the Opening Stage of the league.
World Club Championship ======================= - Added extra time to all rounds except the Third Place play-off game. - Suspensions are now used in the World Club Championship.
International ============= - Stopped Macau from hosting international competitions. - Fixed international news item saying an injured player would miss a game against the team he has just played against - Fixed international assistant manager occasionally reporting opposing players unavailable when really they are available - Increased USA chance of playing in the Copa America. - Over 23 players can only player in the Olympics but not the qualifying games. - Improved the teams selected to play in the U20 World Cup from Africa and Asia. - Only one nation from a continent can be drawn into the same group in the U20 World Cup (except when a European nation is the host). - Teams in the Asian Cup Qualifiers no longer select players whos clubs are playing in the Asian Champions League.
Match Engine Version History ============================
- Fixed bug where the match was treating the JTP North/South finals as the main final itself. - When an injured player is also sent off, the game won't force the human manager to replace him.
Match v639 ========== - Re-worked marking and closing down to address conflict between the two - defenders should now close down better when appropriate. - Further improved team reactions to cleared set pieces. - Reduced delay between foul and whistle. - But...allowed more advantages when prudent. - Improved set piece positioning for free kicks and some throws. - Fixed keeper occasionally kicking off new match period. - Fixed another example of player kicking off to no-one. - AI teams now add "back arrow" to def mid position for one MC if needed. - AI teams a little more reactive to opposition pace when setting D-line. - Small tweak to ease overcautious AI use of mentality slider occasionally. - Made players take longer to accelerate all the way to full speed. - Made blatant offside’s get called a little quicker. - Enhanced effect on flair of "creative freedom" slider slightly. - Fixed bug that would stop full back overlapping run prematurely. - Improved smoothness of dribbling slightly. - Players now look to run into space with ball better. - Stopped a few unrealistic examples of poor first touch. - Allowed players to take more first time shots when appropriate eg rebounds. - Improved attacking positioning for certain formations that use "side arrows" on attacking midfielders. - Improved attacking position of central "in hole" player. - Stopped certain illogical forward runs being made from deep. - Defenders put tackles/clearances in more appropriately. - Biased aerial challenges slightly more towards those with higher jumping. - Slightly less fouls when jumping for the ball. - Reduced keeper effectiveness on close in shots slightly. - Low team blend now has more effect on mental attributes. - Allow more quick free kicks to be taken. - Improved ball receiver AI slightly. - Defenders caught wrong side of ball try to get back faster. - Fixed defenders pushing up to edge of area when should be dealing with ball player. - Improved player ability to deflect shots/crosses. - Fixed defenders coming across and heading ball that team mate had covered. - Tweaked decision making for ball player. - Improved finishing for "bread and butter" chances. - Improved accuracy of "bread and butter" passes. - Further tweak to keeper kicking distance. - Headers from descending balls now more likely to be looping in nature. - Improved kicked clearance direction from defenders. - Improved "subdued" goal celebration where scorer used to move a bit then stop still. - Ball shadow slightly less pronounced in FM.
Match v640 ========== - Improved referee ability to try to "play the advantage". - Fixed anomaly causing further problems with kick offs. - Fixed AI subs when keeper sent off that could cause 2 goalies to be present. - Another tweak to AI mentality setting. - Made AI teams try to exploit 3 at the back without wingbacks by getting ball wide more. - Improved positions at goal kicks. - Improved corners sent to player lurking outside area. - Improved use of channels to pass into and move into. - Made first touch a little more realistic. - Made players even more willing to run with ball into space when possible. - And more likely to shoot in good positions. - And more likely to cross in good positions. - And more likely to turn before hoofing ball clear when necessary. - Power shots more likely to go too high. - Improved player perception of potential interceptions on pass. - Improved direction of "flick on" headers. - Improved code that decides whether player should pass ball around and keep possession based on directness, time wasting etc. - Made "tackle clearances" more realistic in terms of distance and direction. - Fixed anomaly that allowed potential clearance towards own goal when very close to it. - Reduced instances of players dribbling ball out of play. - Keepers more likely to follow distribution instructions. - Keepers more effective on long shots. - Fixed rare occurrence of keeper not taking up position for penalty kick. - Improve defender marking on ball player running at pace with ball. - Made players less likely to leave tactical shape to mark opponents when ball and player not in danger area.
Match v641 ========== - Fixed crash that occurs after player about to kick off gets a red card.
Match v642 ========== - Made sure free kick isn’t called back after advantage has been played for a sensible amount of time. - Fix to stop players continuing to swap when option removed in tactical change during match. - Fixed bug where slight injury isn’t reported when watching match in "commentary only" ( FM only ). - Improved variety of assistant manager team talk suggestions. - Made sure offside always called when player shoots for goal and has team mate standing well offside in ball path. - Slight tweak to player match ratings to give them more range. - Improved player run with ball AI. - Improved full backs overlapping, and made their teammates more likely to try to pass to them. - Further change to closing down code, as initial fix wasn’t quite coded correctly. - Made players clear ball quicker under real pressure. - Fixed bug where defenders might pass up obvious interception opportunities. - Stopped players moving back into onside positions at unrealistically fast speed. - Reduced pointless off ball runs that just made it harder for team mates. - Fixed anomaly from pass vs interceptions decision making in 640.
Match v643 ========== - Fixed central defenders sometimes using closing down rather than marking against pace. - Stopped AI managers playing too negatively when losing due to their sitting back attribute. - Fixed interceptions not being recorded properly in match stats. - Made defenders clear ball when under pressure in own area and ball bouncing at awkward height. - Improved player decisions on when to tackle when up against player running with ball. - Improved short throw ins slightly in terms of direction and speed. - Made players a little more willing to shoot first time.
Match v644 ========== - Fixed match score divergence.
Match v645 ========== - Fixed advantage not being always played when fouled player gets clear of his assailant. - Further tweak to closing down logic, to make it slightly more accurate vs slider descriptions. - Made players work harder to get back to opponents who have gone beyond them. - Fixed extremes of players not reacting for ages to ongoing play. - Tweaked player choice of opponent to mark to include tactical position more. - Improved direction of facing for defenders marking attackers in open play. - Fixed bug in defensive line pushing to edge of area for team defending left end of pitch. - Improved direction of defender who is chasing down attacker who is running with ball and has got ahead of him. - Slight improvements to players decisions on whether to clear ball under pressure. - Tweaked up pass accuracy a bit, especially when under no pressure. - Made lesser players limit pace on pass to increase accuracy ( subject to decisions test ). - Changed pass risk assessment to reflect mentality setting and flair a little more. - Less hoofs up field to no-one when under no pressure, unless time wasting. - Made players cross more willingly and also earlier when possible depending on instructions. - More shots when in obvious good positions. - Players with decent decision making less likely to dribble into trouble. - Players more likely to get ball onto best foot. - Improved first touch a little. - Fixed bug where player sometimes moves really slowly with ball for ages. - Made it harder to cut back ball dramatically when running down wing at pace. - Improved logic of bias towards pass focus instruction when assessing passes. - Improved off ball movement slightly. - Stopped target men moving into channel so often when getting long balls to head. - Players come to loose balls more aggressively, and try to intercept earlier in own danger zone. - Attacking players also more likely to follow up on shots. - Made keepers less likely to let ball go narrowly wide of post, unless extreme time wasting. - Improved direction of keeper kicking. - Less fouls when going for headers. - Further tweak to make more early shots when under pressure or in good position. - Made some headers on goal slightly less powerful. - Stopped first time shots coming in from ridiculous positions. - Made players come shorter at throws when thrower struggling for options. - When player is selected to come to collect from keeper he comes deeper. - Stopped one man walls on free kicks taken by keeper in deep position. - Fixed possibility of play getting stuck when player with ball goes down injured. - Tweaked player ratings back halfway towards pre v642 levels.
Match v646 ========== - Reduced shot accuracy slightly. - Stopped players dropping deep to mark opponents instead of holding defensive line for an easy offside. - Fixed bug where player may not react to short pass from keeper. - Reduced players dallying on ball when being closed down. - Made keepers more likely to clear lines from back passes. - Players get back to kick off position quicker after celebrating goal.
Match v647 ========== - Assistant managers now always give a team talk recommendation when asked. - AI now take comebacks from 2 or 3 down into account when deciding team talks. - Players also take comebacks into account when reacting to team talks. - Stopped centre halves getting dragged out of position too easily when NOT first man behind ball. - Slight reduction on lengths of goal kicks. - Keepers now more willing to come to collect such long balls into their own area. - Further improved defender direction facing when marking non ball player. - Fixed issue with defenders dithering over whether to continue marking player with ball. - Further fix re confusion between closing down ball player and marking him from a strategic position. - Fixed further instance of players taking ridiculous first time shots. - Fixed rare occurrence of players controlling ball and moving a few yards with it stuck to their foot. - Fixed bug where player who wins aerial challenge always recovers quicker than the player who lost out. - Fixed bug where defenders would occasionally get skinned by opponent due to problem in code rather than lack of ability. - Fixed bug where keepers occasionally miss saves for no reason. - Tweaked number of shots going over bar.
Match v648 ========== - Fixed bug where assistant team talk suggestions may be illogical after a win
Match v649 ========== - Fixed rare bug where keeper may needlessly miss opportunity to save shot - Improved decision between pass and run depending on player instruction, player tendency and situation - Made wide players get into the box quicker when ball on opposite side - Tweaked average ratings for attacking wide men - Stopped distribution defender coming way too deep to pick up ball at goal kicks - Put a harsher workrate test on tracking back to challenge player already under pressure - Fixed bug where defenders take up identical positions when "doubling up" on attacker - Off ball runs from behind ball now done at higher speed - Fixed unrealistically slow kicked clearances - Fixed advantage being played then play called back a few seconds later - Fixed bug where one player kicks off with no team mate next to him - Slightly toned down effect on ball physics of muddy/wet pitches - Stopped ball that lands on top of net dropping to zero height and making it look like it should be a goal - Stopped AI managers in FML changing mentality during match - And reduced substitutions by AI managers in FML - Fixed players at low levels of football occasionally playing to a stupidly poor standard - Toned down defenders occasionally being drawn too far out from defensive line to close down players - Stopped strikers trying unrealistic first time shots when very wide or through on goal - Slight improvement on first touch and time taken to react after receiving ball - Improved likelyhood of attackers "lunging" in to ball running across face of goal - Improved positioning of players coming to offer options to throw in taker - Tweaked marking positioning and facing direction slightly further - Improved shooting accuracy for easier chances - Slight reduction in number of "power shots" - Improved near post flick ons at corners
Match v650 =========== - Stopped kick off being taken before all players close to their starting positions - Fixed bug from v640 that stopped keeper retrieving ball from own net after goal - Fixed possibility of negative teamtalk reaction from player when team praised after positive result - Reduced strikers taking up wide position and inhibiting the wide midfielder's movement - Stopped players taking heavy morale hit after defeat that breaks excellent result sequence - Made composed defenders turn on ball before clearing if possible - Pushed central midfielders slightly forward when ball wide - Fixed "attack near/far post" at corners - Fixed poor marking at free kicks close to corner - Stopped receiver taking control of ball needlessly early - And fixed new bug where receiver dallies on taking control of ball - Made keeper offer back pass option more willingly - More tweaks to improve goalie positioning and reactions - Fixed bug that allows centre halves to go for same ball without failing decision test - Made players with tackle easy set stand off more rather than make tackle - Players more willing to make themselves available for simple pass - Improved marking facing further - Stopped player dallying when passed ball from kick off - Improved keeper response to distribution instructions further - Fixed potential for defenders to score own goal when picking up loose ball on own goal line but facing own goal - Fixed referee penalising player for foul when not close enough to opponent who takes a dive - Fixed very low condition players not being subbed with knock ons that can mean sent off keeper not replaced - Upped midfielder match ratings a tad
Match v651 =========== - Improved rating of goals for awards/FML - Fixed half time keeper sub coming on at wrong end - Fixed wing back being reported as playing at full back after match - Tweaked number of fouls up as it has been dropping - Reduced effectiveness of headers slightly - Reduced pass completion slightly - Fixed corner delivery instructions being ignored - Improved penalty scoring rate - Reduced use of tall target man for less direct style managers
Match v652 =========== - Fixed rare crash when player heads ball at goal - Stopped AI managers giving out run with ball instruction to unsuitable players - Improved attacking positioning and delivery at free kicks near opp goal - First set of optimisations to reduce recent slowdown
Match v653 =========== - Optimised match engine code to improve speed by around 20% - Fixed bug where strikers can play too close together in unusual formations - Fixed some run of the mill goals being given very high award ratings - Raised number of fouls to more in line with real world data - Raised number of penalties and their conversion rate in line with real world data - Fixed ball stopping unrealistically quickly on some low passes/shots - Improved player judgement of interception possibilities - Improved closing down AI yet again, now more aggressive but less unneccesary "doubling up" - Made player recovery time after going to ground more realistic - Players now clear instead of tackle if it is feasible - Fixed some unrealistic instances of poor first touch - Players lunge in for loose balls near opposition goal more realistically - Defenders now more effective against attackers running at them - Defenders now slightly more aware of their dangerman's position when "marking space" - Fixed some strange positioning at free kicks inside defending penalty area - Players with long shots set to often, or with long shots PPM, now more willing to do so in good positions subject to morale
Match v654 =========== - Fixed players ignoring passes due to bug in optimisation - Fixed players sometimes clearing ball instead of converting simple chance - Pushed D-line up a tiny bit to reduce defensive teams ability to pass ball around and dominate possession
Match v655 =========== - Reduced no of dangerous challenges - Reduced no of professional fouls - Fixed player teleporting bug ( from v653 ) - Fixed bug where defenders stand off and allow players to run through defensive line too easily - Improved player finishing when clean through - Fixed play being called back after advantage played and shot taken - Fixed obscure crash
Match v656 =========== - Stopped players being tripped by opponents but carrying on running with the ball regardless - Stopped defenders running towards own goal after ball has long gone out for goal kick - AI teams slightly more careful with width and depth when using defensive mentality - Improved home advantage slightly in FML - Improved tracking of opposition players by their opposite number in formations - Stopped commentary referring to easy chances being missed when they clearly arent easy - Improved accuracy of lunges at loose ball towards goal - Stopped ridiculously innacurate near post headers at goal from corners - Made defensive line drop back to correct place quicker when defending - Reduced keeper effectiveness slightly - Made players look to get ball on best foot more often when bearing down on goal - Improved likelyhood of player trying to round keeper when one on one with him - Improved positioning of player marking wingers who have ball - Improved defender reaction to rebounds - Made players make pass back more often when under pressure facing own goal - Tweaked number of long shots - Stopped counter attack flag being set too easily when team wins ball - which had impact on effects of defensive team mentality - Fixed keepers changing ends too slowly at extra time half time - Fixed anomalies in clip rating scores in FML
Match v657 =========== - Fix to marking of ball player that should improve defending potential one on one situations - Jumping influence over ariel duel winner increased
Match v658 =========== - Stopped advantage being played in favour of player on floor - Jumping influence over ariel duel winner tweaked - Further improved marking of player with ball - Tweaked marking of other players - Made players stay with opponent for longer when set piece is taken rather than move to default tactical position and leave them free - Made subs more or less likely for AI teams depending on team performance vs expected result - Fixed bug where injured player sometimes wasnt replaced by AI - Fixed bug where 10 man AI teams would stick with uneven formation - Adjusted offside rule to follow new "interfering with play" rules more strictly - Improved midfielder tracking of opposite opponents by taking more account of forward or back arrows - Reduced instances of midfielders being caught in possession after dallying on ball in own half - Stopped both fullbacks bombing forward when not set to make forward runs often - Made defensive line drop back a bit quicker still, to desired position when team defending - Improved interception AI a bit - Made team mate stand with free kick taker at indirect free kick in shooting position - Improved player reactions to loose balls in area - Reduced number of long shots from players with it set to "never" - Tweaked finishing further according to ease of chance - Made type of corner delivery vary more when set to "mixed"
Match v659 =========== - Tweaked AI manager expectation of result a bit - Tweaked AI use of run with ball player slider - Tweaked AI use of forward run player slider - Improved individual player tracking of their opposite number in formation - Made decisive players less likely to get caught in possession - Made defensive line movement work somewhere in between versions 655 and 658 - Improved marking at corner kicks - Made central defenders more likely to shift and cover full backs when required - Stopped defenders backing too far off opponents who are running at defence with ball - Stopped corners being sent to edge of area when no team mate standing there - Reduced through balls that are too easy for covering defenders to intercept - Made teams defend slightly wider so as to cover danger from wings better
Match v660 =========== - Improved defender positioning when marking opponents on or off ball - Stopped bug that saw AI teams set counter attacking option to on in FML regardless of original human tactic setting - Tweaked effect of red cards on motivation of both teams - Tweaked effect of scoreline on motivation of both teams - Stopped full backs defaulting to marking strikers when up against narrow formations - Reduced defenders getting dragged out of formation too easily against one striker formations - Tactics that have players with arrows pointing on top of other players ( or other player's runs ) now have those arrows nulled by the match engine
Match v661 =========== - Activated missing tactical instructions in FML matches - Made playing out of position affect player performance more - Tweaked default marking player for defenders when formations arent "like for like" - Further tweak to defender marking positioning against off ball opponents - Made specific man marking tighter to chosen opponent when ball not near goal - Made full backs tuck in more when defending against narrow formations - Tweaked keepers up a tiny bit - Fixed some legal tactic arrows being disabled in v660 - Made players less likely to prioritise holding defensive line over marking player in dangerous area
Match v662 =========== - Fixed injury time being extended too easily - Improved positioning for free kicks around the corner of opponents area - Spread attacking players around a bit more at corners - Improved marking at corners to account more for "mark tall/small player" instruction - Improved position of player standing with taker at free kicks - Fixed instance of match not kicking off after goal - Fixed bug where player is fouled but carries on running and then play gets pulled back with no advantage played - Tweaked AI mentality slider ( applies to FM 8.0.2 only ) - Tweaked assistant manager team talk suggestions ( FM 8.0.2 only ) - Improved AI use of back arrows for one defensive midfielder in 442 formation ( FM 8.0.2 only ) - Improved AI use of opposition specific instructions ( FM 8.0.2 only ) - Improved default player to mark for each player according to formations - Fixed bug where referee can "teleport" after a goal - Reworked effect of "creative freedom" slider on player flair attribute - Made AI teams sub very tired players earlier - Fixed run past opponent being counted and reported in comms when defender too far away to think about a challenge - Fixed some instances of players running ball out of play needlessly - Fixed some instances of player being clean through and shooting first time unneccesarily - Improved direction of shot when player lunges in on ball close in - Made full backs stay back more often depending on forward run slider or team mentality slider being very defensive - Stopped marginal offsides being called when ball has been touched since original pass was made - Fixed bug where keeper doesnt react properly to slow or still ball and lets attackers in - Stopped too many players going for same ball when corner swung into far post - Improved positioning of closing down player when he finds himself being caught wrong side of opponent - When keeper way out of position defenders now close down ball player immediately - Fixed bug where keeper picks up ball then clears wildly as if under lots of pressure - Toned down finishing a tad when chance not clear cut - Improved trajectory of free kicks on goal - Toned down length of keeper kicks from hand - Made players play more back passes when under pressure - Improved near post flick on from corners/crosses
Match v663 =========== - Fixed v662 bug where players stop in their tracks and let ball player go - Tweaked AI mentality slider ( applies to FM 8.0.2 only ) - Tweaked effect of consistency attribute a little ( a few more off days ) - Fixed bug where defenders may commit foul in area when ball nowhere near - Fixed v662 bug where player marking ball player sometimes drops off suddenly and illogically - Tried to eradicate more instances of players stopping on ball and being caught in possession - Reduced ability of players to change direction with ball at high speed - Stopped team all out attack setting overriding goalie mentality and sending him forward for corners late on - Made players move towards ball that is theirs for the taking ( broken in 661 ) - Fixed bug where player set to man mark specific player would drop way deeper than his defensive line - Made attacking teams a little more adventurous with passing in safe areas - Reduced instances of refs giving fouls mistakenly when player clearly gets the ball - Tweaked keeper ratings down a little
Match v664 =========== - Tweaked AI mentality slider ( applies to FM 8.0.2 only ) - Fixed illogical assistant teamtalk suggestions to individual players ( applies to FM 8.0.2 only ) - Reduced slightly effect of scoreline on match ratings - Tightened up marking at both set pieces and open play - Also improved defensive tracking of lone strikers - Made players more likely to close down when opponents try to play keep ball - Improved execution of short free kicks to player standing next to taker - Stopped players taking unrealistic first time shots when ball played in to them fast and in same direction of goal - Reduced ability of players to "stop dead" when picking up ball at pace - Tweaked defensive line slightly - Attackers without high mentality setting now defend a bit deeper - Tweaked on ball decision making to try to reduce players caught in possession too easily - Reduced pointless long shots on weaker foot - Fixed over-long keeper kicks - Made players help out team-mate on ball more readily - Fixed players leaving post for no reason as corner swung in - Reduced condition drop slightly ( aimed mainly at midfielders ) - Increased hit on attributes caused by low condition - Fixed rare score divergence between platforms - Improved goalie position when narrowing the angle on attacker - Made AI ( FM 8.0.2 only ) use man marking on players who dominate possession
Match v665 =========== - Fixed bug where keeper can fail to control back pass and slice clearance to opponent for no logical reason - Fixed bug where defender can run ball into own goal instead of making clearance - Increased no of fouls, cards and penalties back towards v663 level - Fixed bug where marking at set pieces is too static and sometimes loose - Fixed corner taker ignoring instructions on where to place corners - Fixed freakishly long clearances from deep positions - Reduced careless passes across own area at lower levels - Stopped defenders stepping out to close down midfielder prematurely
Data Editor =========== - Updated award editing to support new award fields. - Fixed problem with cursor in number fields on Mac. - Fixed some club records not getting saved properly.
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